Incendiary Cloud
2024 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.
When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.
2014 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
Incendiary Cloud 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Incendiary Cloud
Cloudkill 5th-level conjuration
Both create a mobile poisonous/fiery cloud that masks vision and repeatedly forces saves for damage while you steer its movement.
Flaming Sphere 2nd-level conjuration
Like Incendiary Cloud it conjures a moving, concentration-based fiery sphere you can direct to deal recurring damage to creatures it touches.
Wall of Fire 4th-level evocation
Both create persistent areas of fire that harm creatures when they enter or end their turn in the area and shape the battlefield with flames.
Fire Storm 7th-level evocation
This spell is a high-level, multi-target fire effect that covers lots of ground and is chosen for broad, heavy fire damage.
Storm of Vengeance 9th-level conjuration
Although different elements are involved, it’s a high-level, long-duration storm effect that repeatedly damages and controls an area over multiple rounds.