Incendiary Cloud

A
Damage

Incendiary Cloud is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that blankets an area in smoke and embers, scorching
multiple creatures

Incendiary Cloud is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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as it drifts each turn with
swift movement

Incendiary Cloud is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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.

2024 Rules

Level & School
8th-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.

When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

2014 Rules

Level & School
8th-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Sorcerer, Wizard

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

Incendiary Cloud 5.5e 2024 vs. 5e 2014 edition differences

Now also available to Druids. Strong wind now disperses it instead of moderate wind, and the save timing changed: it now triggers when the sphere moves into a creature’s space or when it enters/ends its turn there, but only once per turn.

Spells similar to Incendiary Cloud

  • Cloudkill 5th-level conjuration

    Both create a mobile poisonous/fiery cloud that masks vision and repeatedly forces saves for damage while you steer its movement.

  • Flaming Sphere 2nd-level conjuration

    Like Incendiary Cloud it conjures a moving, concentration-based fiery sphere you can direct to deal recurring damage to creatures it touches.

  • Wall of Fire 4th-level evocation

    Both create persistent areas of fire that harm creatures when they enter or end their turn in the area and shape the battlefield with flames.

  • Fire Storm 7th-level evocation

    This spell is a high-level, multi-target fire effect that covers lots of ground and is chosen for broad, heavy fire damage.

  • Storm of Vengeance 9th-level conjuration

    Although different elements are involved, it’s a high-level, long-duration storm effect that repeatedly damages and controls an area over multiple rounds.