Mislead

Level & School
5th-level illusion
Casting Time
Action
Range
Self
Components
S
Duration
Concentration, up to 1 hour
Classes
Bard, Warlock, Wizard

You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell.

As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose. It is intangible and invulnerable.

You can see through its eyes and hear through its ears as if you were located where it is.

Level & School
5th-level illusion
Casting Time
Action
Range
Self
Components
S
Duration
Concentration, 1 hour
Classes
Bard, Wizard

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

Mislead 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version grants the Invisible condition instead of invisibility, ends after attack, damage, or spell, and specifies the double is intangible and invulnerable. It adds the Warlock class and clarifies the movement as a "Magic action." The 2014 version's invisibility ends if you attack or cast a spell, but does not specify invisibility as a condition.

Spells similar to Mislead

  • Project Image, 7th-level illusion

    It creates a remotely controlled illusory version of you that can act in your stead and relay sensory information back to you, much like Mislead's double.
  • Major Image, 3rd-level illusion

    Both produce large, controllable illusions you can use to deceive and manipulate the battlefield for an extended time.
  • Arcane Eye, 4th-level divination

    Arcane Eye offers remote perception you can see through, matching Mislead's ability to use the double's senses to gather information from a distance.
  • Mirror Image, 2nd-level illusion

    Mirror Image and Mislead both rely on illusory copies of you to protect and confuse opponents, trading direct offense for defensive deception.
  • Greater Invisibility, 4th-level illusion

    Greater Invisibility shares the core benefit of becoming unseen for a prolonged period, which is central to Mislead's tactical uses.