Mislead

A
Utility

Mislead is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that hides you behind a convincing double, reshaping
battlefield control

Mislead is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
while granting
spy-like insight

Mislead is a Information spell. Information spells provide ways to transmit, perceive, detect, or reveal hidden or unknown information.

See all Information spells →
and swift
repositioning

Mislead is a Action Economy spell. Action Economy spells grant you more choices on future turns.

See all Action Economy spells →
.

2024 Rules

Level & School
5th-level illusion
Casting Time
Action
Range
Self
Components
S
Duration
Concentration, up to 1 hour
Classes
Bard, Warlock, Wizard

You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell.

As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose. It is intangible and invulnerable.

You can see through its eyes and hear through its ears as if you were located where it is.

2014 Rules

Level & School
5th-level illusion
Casting Time
Action
Range
Self
Components
S
Duration
Concentration, 1 hour
Classes
Bard, Wizard

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

Mislead 5.5e 2024 vs. 5e 2014 edition differences

The invisibility now ends after you make an attack roll, deal damage, or cast a spell, instead of only after attacking or casting. The double is now intangible and invulnerable, and you no longer get the bonus action to switch between your senses and the double’s. Now also available to warlocks.

Mislead popularity

Mislead is a commonly chosen level 5 spell. Choosing it adds an established option to your spellbook.

Spells similar to Mislead

  • Project Image 7th-level illusion

    It creates a remotely controlled illusory version of you that can act in your stead and relay sensory information back to you, much like Mislead's double.

  • Major Image 3rd-level illusion

    Both produce large, controllable illusions you can use to deceive and manipulate the battlefield for an extended time.

  • Arcane Eye 4th-level divination

    Arcane Eye offers remote perception you can see through, matching Mislead's ability to use the double's senses to gather information from a distance.

  • Mirror Image 2nd-level illusion

    Mirror Image and Mislead both rely on illusory copies of you to protect and confuse opponents, trading direct offense for defensive deception.

  • Greater Invisibility 4th-level illusion

    Greater Invisibility shares the core benefit of becoming unseen for a prolonged period, which is central to Mislead's tactical uses.