Mislead
2024 Rules
- Level & School
- 5th-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- S
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Warlock, Wizard
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell.
As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose. It is intangible and invulnerable.
You can see through its eyes and hear through its ears as if you were located where it is.
2014 Rules
- Level & School
- 5th-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- S
- Duration
- Concentration, 1 hour
- Classes
- Bard, Wizard
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Mislead 5.5e 2024 vs. 5e 2014 edition differences
Mislead popularity
How popular is Mislead? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 5 spells
- Bottom 50% of all 5e spells
- Bottom 50% picked level 5 Bard spell
- Bottom 25% picked level 5 Wizard spell
- Bottom 25% picked level 5 Warlock spell
Spells similar to Mislead
Arcane Eye 4th-level divination
Arcane Eye offers remote perception you can see through, matching Mislead's ability to use the double's senses to gather information from a distance.
Players prefer Arcane Eye over Mislead
Greater Invisibility 4th-level illusion
Greater Invisibility shares the core benefit of becoming unseen for a prolonged period, which is central to Mislead's tactical uses.
Players prefer Greater Invisibility over Mislead
Mirror Image 2nd-level illusion
Mirror Image and Mislead both rely on illusory copies of you to protect and confuse opponents, trading direct offense for defensive deception.
Players prefer Mirror Image over Mislead
Major Image 3rd-level illusion
Both produce large, controllable illusions you can use to deceive and manipulate the battlefield for an extended time.
Players prefer Major Image over Mislead
Project Image 7th-level illusion
It creates a remotely controlled illusory version of you that can act in your stead and relay sensory information back to you, much like Mislead's double.
Players prefer Project Image over Mislead