Pyrotechnics
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.
Pyrotechnics 5.5e 2024 vs. 5e 2014 edition differences
Pyrotechnics is currently only available in the 2014 edition.
Pyrotechnics popularity
How popular is Pyrotechnics? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 25% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
- Bottom 10% picked level 2 Artificer spell
- Bottom 10% picked level 2 Sorcerer spell
- Bottom 10% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Pyrotechnics
Silence 2nd-level illusion
This spell similarly creates a persistent area that denies a key sense and interferes with enemy tactics rather than causing damage.
Players prefer Silence over Pyrotechnics
Darkness 2nd-level evocation
Both are 2nd-level spells that reshape visibility over an area, creating strong tactical advantages without dealing damage.
Players prefer Darkness over Pyrotechnics
Gust of Wind 2nd-level evocation
Its sustained area effect controls positioning and can interact with smoke or other environmental hazards in much the same tactical space.
Players prefer Gust of Wind over Pyrotechnics
Fog Cloud 1st-level conjuration
The smoke option closely resembles this spell's ability to create a large heavily obscured area that blocks sight and alters the battlefield.
Players prefer Fog Cloud over Pyrotechnics
Control Flames Transmutation cantrip
Both manipulate nonmagical fire directly, making this a thematic and practical counterpart despite being a cantrip with broader utility.
Players prefer Control Flames over Pyrotechnics
Warding Wind 2nd-level evocation
Both provide 2nd-level area control that disrupts ranged attacks and changes how creatures can operate around a zone.
Players prefer Warding Wind over Pyrotechnics