Darkness
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, M (bat fur and a piece of coal)
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision can't see through it, and nonmagical light can't illuminate it.
Alternatively, you cast the spell on an object that isn't being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the Darkness.
If any of this spell's area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, M (bat fur and a drop of pitch or piece of coal)
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Darkness 5.5e 2024 vs. 5e 2014 edition differences
Darkness popularity
Darkness is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 2 Sorcerer spell
- Top 50% level 2 Warlock spell
- Top 50% level 2 Wizard spell
Spells similar to Darkness
Hunger of Hadar 3rd-level conjuration
It creates a magical, obscuring area that also affects vision and occupies a zone for several rounds, making it a close functional cousin to Darkness.
Fog Cloud 1st-level conjuration
Both spells produce an area that blocks sight and are used to obscure movement and control what enemies can see on the battlefield.
Silence 2nd-level illusion
Although it blocks sound rather than sight, it serves the same tactical purpose of denying senses inside an area and shaping fights around that zone.
Web 2nd-level conjuration
Web is an area-control concentration spell that shapes the battlefield and impedes foes inside its 15–60 foot zone in a way similar to how Darkness reshapes lines of sight.
Spike Growth 2nd-level transmutation
This level-2 concentration spell alters a region of the battlefield to punish and channel enemy movement, matching Darkness's role in area denial and tactical manipulation.