Silence
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action or Ritual
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Ranger
- Source
- Player's Handbook (2024)
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action or Ritual
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Ranger
- Source
- Player's Handbook (2014)
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Silence 5.5e 2024 vs. 5e 2014 edition differences
Silence popularity
How popular is Silence? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% picked level 2 Bard spell
- Top 25% of all 5e spells
- Top 25% of all level 2 spells
- Top 50% picked level 2 Ranger spell
- Top 50% picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Silence
Darkness 2nd-level evocation
Both create a persistent area that changes how creatures can perceive and act within a battlefield.
Players prefer Silence over Darkness
Stinking Cloud 3rd-level conjuration
Like Silence, this spell rewards placing a sustained area of hindrance where groups of enemies are forced to fight under restrictive conditions.
Players prefer Silence over Stinking Cloud
Fog Cloud 1st-level conjuration
Both establish a large, long-lasting sphere that reshapes positioning and denies normal interaction across the area.
Players prefer Silence over Fog Cloud
Sleet Storm 3rd-level conjuration
A concentration-based zone effect, it disrupts a broad section of the battlefield rather than dealing direct damage to one target.
Players prefer Silence over Sleet Storm
Mordenkainen's Private Sanctum 4th-level abjuration
This spell can secure an area against unwanted magical observation and sensory transmission, making it useful for creating a private, controlled space.
Players prefer Silence over Mordenkainen's Private Sanctum
Warding Wind 2nd-level evocation
Its sustained area effect also interferes with sound and protects a zone from certain ranged and environmental effects.
Players prefer Silence over Warding Wind