Silence
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action or Ritual
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Bard, Cleric, Ranger
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Ranger
For the duration, no sound can be created within or pass through a 20-foot radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Silence 5.5e 2024 vs. 5e 2014 edition differences
Silence popularity
Silence is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Bard spell
- Bottom 25% level 2 Cleric spell
- Bottom 50% level 2 Ranger spell
Spells similar to Silence
Blindness/Deafness 2nd-level transmutation
It can impose the deafened condition like Silence does, and is a low-level, single-target way to remove a creature's hearing as a tactical control option.
Darkness 2nd-level evocation
Creates a localized sensory-blocking sphere that shapes the battlefield and prevents certain actions tied to a sense, making it functionally similar to Silence for disrupting opponents.
Fog Cloud 1st-level conjuration
A low-level area effect that obscures senses and controls space for up to a minute, commonly used for repositioning or negating enemy advantages like Silence does with sound.
Calm Emotions 2nd-level enchantment
A two-level area control spell used to neutralize hostile behaviors and shape encounters, offering a non-damaging way to influence multiple creatures in combat.
Gust of Wind 2nd-level evocation
Produces a persistent directional effect that alters movement and positioning in a wide area, serving a similar battlefield-shaping niche to Silence's quiet sphere.