Spare the Dying

A
Support

Spare the Dying is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that steadies a dying creature with
healing

Spare the Dying is a Healing spell. Healing spells restore hit points and bring characters back to life.

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magic, keeping it stable until help arrives.

2024 Rules

Level & School
Necromancy cantrip
Casting Time
Action
Range
15 feet
Components
V, S
Duration
Instantaneous
Classes
Artificer, Cleric, Druid
Source
Player's Handbook (2024)

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

2014 Rules

Level & School
Necromancy cantrip
Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Artificer, Cleric
Source
Player's Handbook (2014)

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Spare the Dying 5.5e 2024 vs. 5e 2014 edition differences

Spare the Dying now has a 15-foot range instead of Touch, and it scales to 30/60/120 feet at levels 5/11/17. It no longer excludes undead or constructs, and the target is now any creature at 0 HP that isn’t dead. Druids can also learn it now.

Spare the Dying popularity

How popular is Spare the Dying? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.

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