Spare the Dying

  • Level & School
    Necromancy cantrip
  • Casting Time
    Action
  • Range
    15 feet
  • Components
    V, S
  • Duration
    Instantaneous
  • Classes
    Cleric, Druid

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

Spare the Dying 5e 2024 vs. 2014 edition differences

The 2024 version adds Druids as classes, extends range from touch to 15 feet, and includes a cantrip upgrade increasing range at levels 5, 11, and 17. The core effect of stabilizing a creature at 0 hit points remains the same.