Spare the Dying

A
Support

Spare the Dying is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that steadies a dying creature with
healing

Spare the Dying is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
magic, keeping it stable until help arrives.

2024 Rules

Level & School
Necromancy cantrip
Casting Time
Action
Range
15 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

2014 Rules

Level & School
Necromancy cantrip
Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Cleric

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Spare the Dying 5.5e 2024 vs. 5e 2014 edition differences

Range changed from Touch to 15 feet, with longer ranges at levels 5/11/17. It now can affect any creature at 0 HP that isn’t dead, so the undead/construct restriction is gone. Now also available to druids.

Spare the Dying popularity

How popular is Spare the Dying? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.

Spells similar to Spare the Dying