Spare the Dying
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).