Healing Spirit
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Bonus action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger
- Source
- Xanathar's Guide to Everything
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Healing Spirit 5.5e 2024 vs. 5e 2014 edition differences
Healing Spirit is currently only available in the 2014 edition.
Healing Spirit popularity
How popular is Healing Spirit? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% picked level 2 Druid spell
- Top 50% of all 5e spells
- Top 50% picked level 2 Ranger spell
- Bottom 50% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Healing Spirit
Aid 2nd-level abjuration
Like the target, it bolsters multiple creatures at once and is a staple early support spell for druids and rangers.
Players prefer Aid over Healing Spirit
Beacon of Hope 3rd-level abjuration
It centers on keeping a group alive, and it pairs naturally with repeated healing in the middle of a fight.
Players prefer Beacon of Hope over Healing Spirit
Healing Word 1st-level abjuration
Both are quick, combat-friendly ways to restore hit points without giving up much of your turn.
Players prefer Healing Word over Healing Spirit
Aura of Vitality 3rd-level abjuration
It also creates an ongoing healing effect you can keep using round after round while you maintain concentration.
Players prefer Aura of Vitality over Healing Spirit
Goodberry 1st-level conjuration
This is another efficient low-level healing option tied to druid and ranger play, especially for stretching limited resources.
Players prefer Healing Spirit over Goodberry