Sylune's Viper
- Level & School
- 3rd-level conjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S, M (a snake fang)
- Duration
- 1 hour
- Classes
- Druid, Wizard
A shimmering, spectral snake encircles your body for the duration. You gain 15 Temporary Hit Points; the spell ends early if you have no Temporary Hit Points left.
While the spell is active, you gain the following benefits:
Climbing. You gain a Climb Speed equal to your Speed.
Venomous Bite. As a Magic action, you can make a ranged spell attack using the snake against one creature within 50 feet. On a hit, the target takes 1d6 Force damage and has the Poisoned condition until the start of your next turn. While Poisoned, the target has the Incapacitated condition.
Using a Higher-Level Spell Slot. For each spell slot level above 3, the number of Temporary Hit Points you gain from this spell increases by 5, and the damage of Venomous Bite increases by 1d6.
Sylune's Viper 5.5e 2024 vs. 5e 2014 edition differences
Sylune's Viper is a new spell for the 2024 edition.
Spells similar to Sylune's Viper
Conjure Animals
Both summon creatures to aid the caster, providing temporary benefits.Summon Fey
Both conjure a spirit that provides help and potential combat utility.Summon Undead
Similar to Sylune's Viper, this spell creates a temporary ally to fight for you.Blade of Disaster
Both create a magical entity that attacks enemies directly from the caster's influence.Blinding Smite
This spell enhances melee attacks, similar to how the Viper enhances the caster's capabilities.