Sylune's Viper
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S, M (a snake fang)
- Duration
- 1 hour
- Classes
- Druid, Wizard
A shimmering, spectral snake encircles your body for the duration. You gain 15 Temporary Hit Points; the spell ends early if you have no Temporary Hit Points left.
While the spell is active, you gain the following benefits:
Climbing. You gain a Climb Speed equal to your Speed.
Venomous Bite. As a Magic action, you can make a ranged spell attack using the snake against one creature within 50 feet. On a hit, the target takes 1d6 Force damage and has the Poisoned condition until the start of your next turn. While Poisoned, the target has the Incapacitated condition.
Using a Higher-Level Spell Slot. For each spell slot level above 3, the number of Temporary Hit Points you gain from this spell increases by 5, and the damage of Venomous Bite increases by 1d6.
Sylune's Viper 5.5e 2024 vs. 5e 2014 edition differences
Sylune's Viper is a new spell for the 2024 edition.
Sylune's Viper popularity
Sylune's Viper is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 3 Druid spell
- Bottom 25% level 3 Wizard spell
Spells similar to Sylune's Viper
Spiritual Weapon 2nd-level evocation
Both conjure a spectral force attached to you that lets you make bonus-action attacks and leverages action economy to deal force damage over time.
Armor of Agathys 1st-level abjuration
It provides temporary hit points and a thematic retaliatory effect, matching Sylune's mix of survivability and offensive payoff tied to a summoned effect.
Arcane Vigor 2nd-level abjuration
This spell grants temporary hit points as an immediate self buff, paralleling Sylune's brief healing/protection component.
Spider Climb 2nd-level transmutation
Sylune gives a climb speed equal to your speed, and Spider Climb is the closest match that specifically grants climbing mobility to the caster.
Flame Blade 2nd-level evocation
Both summon a weapon-like, personal conjuration that the caster uses to make attacks while benefiting from a self-centered buff and action synergy.