Spirit Shroud
2014 Rules
- Level & School
- 3rd-level necromancy
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Paladin, Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
You call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangible and invulnerable.
Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can't regain hit points until the start of your next turn.
In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.
Spirit Shroud 5.5e 2024 vs. 5e 2014 edition differences
Spirit Shroud is currently only available in the 2014 edition.
Spirit Shroud popularity
How popular is Spirit Shroud? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Warlock spell
- Bottom 25% picked level 3 Cleric spell
- Bottom 10% picked level 3 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Spirit Shroud
Spirit Guardians 3rd-level conjuration
It surrounds you with a damaging aura that punishes enemies near you, much like Spirit Shroud does in close quarters.
Players prefer Spirit Guardians over Spirit Shroud
Holy Weapon 5th-level evocation
Both are concentration buffs that turn your attacks into much harder hits for a minute.
Players prefer Holy Weapon over Spirit Shroud
Flame Blade 2nd-level evocation
Like Spirit Shroud, it gives you a personal melee damage boost that lasts through concentration.
Players prefer Flame Blade over Spirit Shroud
Vampiric Touch 3rd-level necromancy
It has the same dark, close-range feel and asks you to stay near a target while you keep swinging.
Players prefer Vampiric Touch over Spirit Shroud
Shadow Blade 2nd-level illusion
This is another self-centered combat enhancer that rewards fighting up close with weapon attacks.
Players prefer Spirit Shroud over Shadow Blade