Cacophonic Shield
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Bard, Sorcerer, Wizard
Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful save, the creature takes half as much damage only. A create makes this save only once per turn. When you cast this spell, you can designate creatures to be unaffected by it.
In addition, you have Resistance to Thunder damage and ranged attack rolls against you are made with Disadvantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Cacophonic Shield 5.5e 2024 vs. 5e 2014 edition differences
Cacophonic Shield is a new spell for the 2024 edition.
Cacophonic Shield popularity
Cacophonic Shield is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 3 Bard spell
- Bottom 10% level 3 Sorcerer spell
- Bottom 25% level 3 Wizard spell
Spells similar to Cacophonic Shield
Spirit Guardians 3rd-level conjuration
Both create a self-centered area that repeatedly damages foes and shapes the space around the caster for up to 10 minutes with concentration.
Moonbeam 2nd-level evocation
Like this spell, it forces saves when creatures enter the effect or start their turns and deals ongoing damage from a persistent area centered on the caster's positioning.
Flaming Sphere 2nd-level conjuration
It produces a mobile damaging effect you maintain with concentration that can be moved into enemies to deal repeated area damage.
Hunger of Hadar 3rd-level conjuration
This spell also creates a lasting zone that punishes creatures for entering or remaining inside and alters how the battlefield is used while it lasts.
Spike Growth 2nd-level transmutation
Although non-magical in flavor, it similarly creates a persistent area that harms and impedes creatures as they move through or remain in it.