Cacophonic Shield
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Sorcerer, Wizard
- Source
- Forgotten Realms: Heroes of Faerûn
Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn. When you cast this spell, you can designate creatures to be unaffected by it.
In addition, you have Resistance to Thunder damage, and ranged attack rolls against you are made with Disadvantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Cacophonic Shield 5.5e 2024 vs. 5e 2014 edition differences
Cacophonic Shield is a new spell for the 2024 edition.
Cacophonic Shield popularity
How popular is Cacophonic Shield? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Sorcerer spell
- Bottom 50% of all level 3 spells
- Bottom 25% picked level 3 Bard spell
Read about how this popularity data is calculated.
Spells similar to Cacophonic Shield
Spirit Guardians 3rd-level conjuration
Both create a persistent self-centered area that damages multiple creatures as they enter or remain nearby.
Players prefer Spirit Guardians over Cacophonic Shield
Call Lightning 3rd-level conjuration
It provides sustained area damage over a 10-minute concentration window and is especially useful against clustered foes.
Players prefer Call Lightning over Cacophonic Shield
Cloudkill 5th-level conjuration
Both are long-lasting concentration effects that spread recurring area damage across groups of enemies.
Players prefer Cloudkill over Cacophonic Shield
Sickening Radiance 4th-level evocation
A concentrated damaging zone repeatedly punishes creatures that enter or linger within it.
Players prefer Sickening Radiance over Cacophonic Shield
Warding Wind 2nd-level evocation
This also surrounds the caster for 10 minutes, disrupts the nearby battlefield, and hinders ranged attacks.
Players prefer Cacophonic Shield over Warding Wind
Storm Sphere 4th-level evocation
This concentration spell combines ongoing storm damage with battlefield disruption against multiple targets.
Players prefer Cacophonic Shield over Storm Sphere