Cacophonic Shield

A
Damage

Cacophonic Shield is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that blasts
nearby foes

Cacophonic Shield is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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with thunder, deafens them, and shields allies while
shaping the battlefield

Cacophonic Shield is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
.

2024 Rules

Level & School
3rd-level evocation
Casting Time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Bard, Sorcerer, Wizard

Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful save, the creature takes half as much damage only. A create makes this save only once per turn. When you cast this spell, you can designate creatures to be unaffected by it.

In addition, you have Resistance to Thunder damage and ranged attack rolls against you are made with Disadvantage.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Cacophonic Shield 5.5e 2024 vs. 5e 2014 edition differences

Cacophonic Shield is a new spell for the 2024 edition.

Cacophonic Shield popularity

Cacophonic Shield is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Cacophonic Shield

  • Spirit Guardians 3rd-level conjuration

    Both create a self-centered area that repeatedly damages foes and shapes the space around the caster for up to 10 minutes with concentration.

  • Moonbeam 2nd-level evocation

    Like this spell, it forces saves when creatures enter the effect or start their turns and deals ongoing damage from a persistent area centered on the caster's positioning.

  • Flaming Sphere 2nd-level conjuration

    It produces a mobile damaging effect you maintain with concentration that can be moved into enemies to deal repeated area damage.

  • Hunger of Hadar 3rd-level conjuration

    This spell also creates a lasting zone that punishes creatures for entering or remaining inside and alters how the battlefield is used while it lasts.

  • Spike Growth 2nd-level transmutation

    Although non-magical in flavor, it similarly creates a persistent area that harms and impedes creatures as they move through or remain in it.