Friends
2024 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- 10 feet
- Components
- S, M (some makeup)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn't a Humanoid, if you're fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.
2014 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S, M (a small amount of makeup applied to the face as this spell is cast)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
Friends 5.5e 2024 vs. 5e 2014 edition differences
Friends popularity
Friends is a seldom chosen cantrip. Choosing it adds a unique option to your spellbook.
- Bottom 25% Bard cantrip
- Bottom 25% Sorcerer cantrip
- Bottom 10% Warlock cantrip
- Bottom 25% Wizard cantrip
Spells similar to Friends
Charm Person 1st-level enchantment
It is the canonical non‑damaging charm effect that targets creatures and forces a Wisdom save to become friendly to the caster.
Charm Monster 4th-level enchantment
This spell functions like a more powerful version of a charm effect, using the same social manipulation and a save to turn a target into an ally.
Suggestion 2nd-level enchantment
Both spells try to bend a target’s will for social ends rather than doing direct harm, relying on a saving throw to impose the caster’s intent.
Calm Emotions 2nd-level enchantment
It alters a creature’s emotional state to reduce hostility or control social interaction, using a save to determine whether the effect holds.
Animal Friendship 1st-level enchantment
Though it targets non‑humans, this spell similarly creates a temporary friendly bond after a save and is used for social influence rather than damage.