Friends

Level & School
Enchantment cantrip
Casting Time
Action
Range
10 feet
Components
S, M (some makeup)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn't a Humanoid, if you're fighting it, or if you have cast this spell on it within the past 24 hours.

The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.

Level & School
Enchantment cantrip
Casting Time
Action
Range
Self
Components
S, M (a small amount of makeup applied to the face as this spell is cast)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.

Friends 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version changes the range from self to 10 feet, introduces a Wisdom saving throw with a Charmed condition, and adds automatic success conditions (non-Humanoids, fighting, or cast within 24 hours). It ends early if damaged or you attack or force saves. The 2014 version grants advantage on Charisma checks and causes hostility after ending.

Spells similar to Friends

  • Charm Person

    Both target a creature within range and can impose the Charmed condition.
  • Animal Friendship

    Similar mechanics of charming a creature, requiring a Wisdom saving throw.
  • Command

    Both require a Wisdom saving throw and can control a target for a limited duration.
  • Dissonant Whispers

    Both influence a creature's actions and require a Wisdom saving throw.
  • Vicious Mockery

    Both are enchantment spells affecting a single target with a Wisdom saving throw.