Friends
2024 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- 10 feet
- Components
- S, M (some makeup)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn't a Humanoid, if you're fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.
2014 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S, M (a small amount of makeup applied to the face as this spell is cast)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
Friends 5.5e 2024 vs. 5e 2014 edition differences
Friends popularity
How popular is Friends? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Bottom 50% of all cantrips
- Bottom 50% picked Warlock cantrip
- Bottom 50% picked Wizard cantrip
- Bottom 50% picked Sorcerer cantrip
- Bottom 10% picked Bard cantrip
Read about how this popularity data is calculated.
Spells similar to Friends
Command 1st-level enchantment
Both are low-level Enchantments that use a Wisdom save to influence another creature rather than inflict damage.
Players prefer Command over Friends
Suggestion 2nd-level enchantment
This Enchantment uses concentration and a saving throw to influence one creature without dealing damage.
Players prefer Suggestion over Friends
Enthrall 2nd-level enchantment
The spells share Enchantment magic, concentration, and a short-lived way to shape social interactions.
Players prefer Enthrall over Friends
Animal Friendship 1st-level enchantment
It similarly wins over a creature through a saving throw and a magical friendship effect, though it is limited to beasts.
Players prefer Animal Friendship over Friends
Charm Person 1st-level enchantment
It is also an Enchantment that charms a humanoid after a Wisdom save for a social encounter.
Players prefer Charm Person over Friends
Fast Friends 3rd-level enchantment
Both create a temporary sense of friendship through a failed saving throw and support noncombat persuasion.
Players prefer Friends over Fast Friends