Friends
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- 10 feet
- Components
- S, M (some makeup)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn't a Humanoid, if you're fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S, M (a small amount of makeup applied to the face as this spell is cast)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
Friends 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version changes the range from self to 10 feet, introduces a Wisdom saving throw with a Charmed condition, and adds automatic success conditions (non-Humanoids, fighting, or cast within 24 hours). It ends early if damaged or you attack or force saves. The 2014 version grants advantage on Charisma checks and causes hostility after ending.