Transfix
2024 Rules
- Level & School
- 7th-level enchantment
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Warlock, Wizard
- Source
- Arcana Unleashed
For the duration, your appearance becomes otherworldly and alluring. One creature of your choice that you can see within 60 feet of you must succeed on a Charisma saving throw or have the Charmed condition for the duration.
While Charmed, the target has the Incapacitated condition, and if the target is more than 5 feet away from you, it moves on its turn toward you by the most direct route, trying to get within 5 feet of you. If the Charmed creature ends its turn within 5 feet of you, it takes 4d8 Psychic damage.
The target doesn't avoid Opportunity Attack when moving toward you, but before moving into damaging terrain (such as lava or a pit), the target repeats the save, ending the spell on itself on a success.
Until the spell ends, you can take a Magic action on subsequent turns to target another creature, but you can't target a creature again if it has succeeded on a save against this casting of the spell.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 7.
Transfix 5.5e 2024 vs. 5e 2014 edition differences
Transfix is a new spell for the 2024 edition.
How popular is Transfix in 5e?
Transfix is the #24 most popular level 7 spell (of 34) and the #16 most picked level 7 Wizard spell (of 27).
Among level 7 spells, Transfix ranks just below Aura of Evasion and just above Simulacrum in popularity.
- #499 (of 580) most popular 5e spell
- #24 (of 34) most popular level 7 spell
- #16 (of 27) most picked level 7 Wizard spell
- #7 (of 11) most picked level 7 Warlock spell
- #12 (of 17) most picked level 7 Bard spell
Read about how this popularity data is calculated and see Transfix visualized with all other 5e spells.
Spells similar to Transfix
Dominate Person 5th-level enchantment
It offers sustained single-target enchantment control through a saving throw, and its one-minute concentration duration closely matches Transfix.
Players prefer Dominate Person over Transfix
Eyebite 6th-level necromancy
This self-centered concentration spell also lets the caster repeatedly impose debilitating effects on different creatures through later actions.
Players prefer Eyebite over Transfix
Compulsion 4th-level enchantment
Like Transfix, it uses concentration to force failed-save creatures to move in a chosen direction while consuming later actions to maintain control.
Players prefer Compulsion over Transfix
Dominate Monster 8th-level enchantment
Both are high-level enchantments that can incapacitate and manipulate a creature after a failed Charisma save, with strong class-list overlap.
Players prefer Dominate Monster over Transfix
Otto's Irresistible Dance 6th-level enchantment
Both are sixth- or seventh-level enchantments that lock down one creature for a minute and can repeatedly disrupt its turns.
Players prefer Otto's Irresistible Dance over Transfix
Charm Monster 4th-level enchantment
The shared enchantment theme and Charisma-based charm effect make it a natural lower-level parallel, though it lacks Transfix's forced movement and incapacitation.
Players prefer Transfix over Charm Monster