Wardaway
2024 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a miniature clay hand)
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin, Wizard
You hurl a disorienting magical force toward one creature within range. The target makes a Constitution saving throw; Constructs and Undead automatically succeed on this save.
On a failed save, the target takes 2d4 Force damage, its Speed is halved until the start of your next turn, and on its next turn, it can take only an action or a Bonus Action (but not both). On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for every spell slot level above 1.
Wardaway 5.5e 2024 vs. 5e 2014 edition differences
Wardaway is a new spell for the 2024 edition.
Wardaway popularity
How popular is Wardaway? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
- Bottom 10% picked level 1 Bard spell
- Bottom 10% picked level 1 Wizard spell
- Bottom 10% picked level 1 Cleric spell
- Bottom 10% picked level 1 Paladin spell
Spells similar to Wardaway
Vicious Mockery Enchantment cantrip
Though a cantrip, it’s a bard single‑target attack that pairs damage with a tactical debuff that affects the target’s next turn, offering a similar play pattern.
Players prefer Vicious Mockery over Wardaway
Dissonant Whispers 1st-level enchantment
A 1st‑level single‑target spell that deals immediate damage and creates a disruptive battlefield effect on the target's next turn, making it tactically similar.
Players prefer Dissonant Whispers over Wardaway
Command 1st-level enchantment
It restricts what a single target can do on its next turn, matching the warding spell’s goal of shaping an enemy’s immediate options even without direct damage.
Players prefer Command over Wardaway
Chromatic Orb 1st-level evocation
A 1st‑level ranged spell that focuses on dealing single‑target damage from similar class lists, serving a comparable offensive role.
Players prefer Chromatic Orb over Wardaway
Ray of Sickness 1st-level necromancy
It uses a Constitution save for a single‑target damage effect at 1st level, mirroring the defensive test and direct harm of the target spell.
Players prefer Ray of Sickness over Wardaway