Wardaway
2024 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a miniature clay hand)
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin, Wizard
- Source
- Forgotten Realms: Heroes of Faerûn
You hurl a disorienting magical force toward one creature within range. The target makes a Constitution saving throw; Constructs and Undead automatically succeed on this save.
On a failed save, the target takes 2d4 Force damage, its Speed is halved until the start of your next turn, and on its next turn, it can take only an action or a Bonus Action (but not both). On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for every spell slot level above 1.
Wardaway 5.5e 2024 vs. 5e 2014 edition differences
Wardaway is a new spell for the 2024 edition.
Wardaway popularity
How popular is Wardaway? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% of all level 1 spells
- Bottom 25% picked level 1 Wizard spell
- Bottom 10% picked level 1 Bard spell
- Bottom 10% picked level 1 Cleric spell
- Bottom 10% picked level 1 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Wardaway
Vicious Mockery Enchantment cantrip
It is a ranged damage spell resolved by a saving throw and adds a brief combat penalty when the target fails.
Players prefer Vicious Mockery over Wardaway
Dissonant Whispers 1st-level enchantment
A single nearby enemy takes immediate damage and suffers a tactical movement-related drawback that can disrupt its next turn.
Players prefer Dissonant Whispers over Wardaway
Slow 3rd-level transmutation
Although it affects several creatures at a higher level, it similarly halves Speed and restricts what affected enemies can do.
Players prefer Slow over Wardaway
Ray of Frost Evocation cantrip
This low-level ranged attack also combines modest damage with a temporary Speed reduction.
Players prefer Ray of Frost over Wardaway
Tasha's Mind Whip 2nd-level enchantment
Both deliver ranged damage with a short-lived effect that limits the target's actions on its next turn.
Players prefer Tasha's Mind Whip over Wardaway
Magnify Gravity 1st-level transmutation
It is a 1st-level, 60-foot force spell that deals damage while hindering a creature for about a round.
Players prefer Wardaway over Magnify Gravity