Maelstrom
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (paper or leaf in the shape of a funnel)
- Duration
- Concentration, 1 minute
- Classes
- Druid
- Source
- Xanathar's Guide to Everything
A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The point must be on the ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.
Maelstrom 5.5e 2024 vs. 5e 2014 edition differences
Maelstrom is currently only available in the 2014 edition.
How popular is Maelstrom in 5e?
Maelstrom is the #59 most popular level 5 spell (of 71) and the #5 most picked level 5 Druid spell (of 22).
Among level 5 spells, Maelstrom ranks just below Danse Macabre and just above Transmute Rock in popularity.
- #486 (of 580) most popular 5e spell
- #59 (of 71) most popular level 5 spell
- #5 (of 22) most picked level 5 Druid spell
Read about how this popularity data is calculated and see Maelstrom visualized with all 5e spells.
Spells similar to Maelstrom
Call Lightning 3rd-level conjuration
Like Maelstrom, it is a druid concentration spell that repeatedly damages multiple creatures across a sustained area.
Players prefer Call Lightning over Maelstrom
Evard's Black Tentacles 4th-level conjuration
It combines a concentration-based damaging zone with difficult movement and repeated saving throws against a bludgeoning effect.
Players prefer Evard's Black Tentacles over Maelstrom
Insect Plague 5th-level conjuration
Both are 5th-level druid spells that maintain a large damaging area for several rounds.
Players prefer Maelstrom over Insect Plague
Storm Sphere 4th-level evocation
This concentration spell creates a persistent storm zone that deals bludgeoning damage to groups at range.
Players prefer Maelstrom over Storm Sphere
Whirlwind 7th-level evocation
The spell is a higher-level version of a sustained, large-area bludgeoning effect that disrupts enemy positioning.
Players prefer Maelstrom over Whirlwind
Tidal Wave 3rd-level conjuration
As another druid water spell, it deals area bludgeoning damage while shaping the battlefield around its impact.
Players prefer Maelstrom over Tidal Wave