Arcane Vigor
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.
Arcane Vigor 5.5e 2024 vs. 5e 2014 edition differences
Arcane Vigor is a new spell for the 2024 edition.
Arcane Vigor popularity
How popular is Arcane Vigor? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 50% of all level 2 spells
Spells similar to Arcane Vigor
Aid 2nd-level abjuration
Aid is an abjuration heal-like spell at the same level that boosts hit points, making it a close functional and thematic match despite affecting multiple creatures.
Players prefer Aid over Arcane Vigor
Prayer of Healing 2nd-level abjuration
This is another level-2 option focused on restoring hit points, so players weighing when to use a 2nd-level slot will see similar trade-offs.
Players prefer Prayer of Healing over Arcane Vigor
Aura of Life 4th-level abjuration
Aura of Life is a higher-level abjuration that protects and restores life, sharing the same school and a similar role in keeping allies (or self) on their feet.
Players prefer Aura of Life over Arcane Vigor
Healing Word 1st-level abjuration
Healing Word is a bonus-action heal, so it matches Arcane Vigor's tactical niche of quick, off-turn restoration even though it targets others and is on a different class list.
Players prefer Healing Word over Arcane Vigor
False Life 1st-level necromancy
Both are low-level, self-targeted spells that grant immediate hit point benefit to the caster without ongoing concentration.
Players prefer Arcane Vigor over False Life