Arcane Vigor

A
Support

Arcane Vigor is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that turns your own life force into
healing

Arcane Vigor is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
,
letting you regain vitality by spending Hit Dice.

2024 Rules

Level & School
2nd-level abjuration
Casting Time
Bonus action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard

You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.

Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.

Arcane Vigor 5.5e 2024 vs. 5e 2014 edition differences

Arcane Vigor is a new spell for the 2024 edition.

Arcane Vigor popularity

Arcane Vigor is a seldom chosen level 2 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Arcane Vigor

  • False Life 1st-level necromancy

    Both are low-level, self-targeted spells that grant immediate hit point benefit to the caster without ongoing concentration.

  • Healing Word 1st-level abjuration

    Healing Word is a bonus-action heal, so it matches Arcane Vigor's tactical niche of quick, off-turn restoration even though it targets others and is on a different class list.

  • Aid 2nd-level abjuration

    Aid is an abjuration heal-like spell at the same level that boosts hit points, making it a close functional and thematic match despite affecting multiple creatures.

  • Prayer of Healing 2nd-level abjuration

    This is another level-2 option focused on restoring hit points, so players weighing when to use a 2nd-level slot will see similar trade-offs.

  • Aura of Life 4th-level abjuration

    Aura of Life is a higher-level abjuration that protects and restores life, sharing the same school and a similar role in keeping allies (or self) on their feet.