False Life
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a small amount of alcohol or distilled spirits)
- Duration
- 1 hour
- Classes
- Sorcerer, Wizard
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
False Life 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version changes the duration from 1 hour to instantaneous, and increases the base temporary hit points from 1d4 + 4 to 2d4 + 4. The higher-level slot benefit remains the same, but the total temporary hit points are higher in 2024.