False Life
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a small amount of alcohol or distilled spirits)
- Duration
- 1 hour
- Classes
- Sorcerer, Wizard
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
False Life 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version changes the duration from 1 hour to instantaneous, and increases the base temporary hit points from 1d4 + 4 to 2d4 + 4. The higher-level slot benefit remains the same, but the total temporary hit points are higher in 2024.
Spells similar to False Life
Shield of Faith
Both provide temporary benefits to the caster but in different forms.Heroism
Both grant temporary hit points to enhance survivability, albeit in different ways.Cure Wounds
Both spells are healing-oriented, but Cure Wounds restores actual hit points rather than temporary ones.Healing Word
Both provide healing effects, with Healing Word allowing for a more versatile healing in combat.Armor of Agathys
Both grant temporary hit points, with Armor of Agathys also providing a damage return mechanic.