False Life
2024 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a small amount of alcohol or distilled spirits)
- Duration
- 1 hour
- Classes
- Sorcerer, Wizard
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
False Life 5.5e 2024 vs. 5e 2014 edition differences
False Life popularity
False Life is a seldom chosen level 1 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 1 Sorcerer spell
- Bottom 25% level 1 Wizard spell
Spells similar to False Life
Arcane Vigor 2nd-level abjuration
This is a self-only, instantaneous spell that directly grants temporary hit points and serves the same bolstering role as the target.
Armor of Agathys 1st-level abjuration
A 1st-level self spell that gives temporary hit points for a duration and is often chosen for the same defensive purpose in combat.
Heroism 1st-level enchantment
Also a 1st-level support spell that grants temporary hit points to a creature and is used to keep allies standing in fights.
Aid 2nd-level abjuration
Although higher level, it provides a lasting bolstering of a creature's hit point pool and is picked for similar survivability reasons.
Death Armor 2nd-level necromancy
A necromancy option that augments a target's defenses with protective benefits and retaliation, appealing to the same mindset as False Life.