False Life

  • Level & School 1st-level necromancy
  • Casting Time Action
  • Range Self
  • Components V, S, M (a drop of alcohol)
  • Duration Instantaneous
  • Classes Sorcerer, Wizard

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.