False Life

A
Support

False Life is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that grants false vitality with a burst of
temporary vitality

False Life is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
to help you survive the next hit.

2024 Rules

Level & School
1st-level necromancy
Casting Time
Action
Range
Self
Components
V, S, M (a drop of alcohol)
Duration
Instantaneous
Classes
Artificer, Sorcerer, Wizard
Source
Player's Handbook (2024)

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.

2014 Rules

Level & School
1st-level necromancy
Casting Time
Action
Range
Self
Components
V, S, M (a small amount of alcohol or distilled spirits)
Duration
1 hour
Classes
Artificer, Sorcerer, Wizard
Source
Player's Handbook (2014)

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

False Life 5.5e 2024 vs. 5e 2014 edition differences

False Life now gives 2d4 + 4 temporary hit points instead of 1d4 + 4, and its duration changed from 1 hour to Instantaneous. The upcast still adds 5 temp HP per slot level above 1.

False Life popularity

How popular is False Life? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to False Life

False Life is featured in