Feather Fall
2024 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Reaction, which you take when you or a creature you can see within 60 feet of you falls
- Range
- 60 feet
- Components
- V, M (a small feather or piece of down)
- Duration
- 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Reaction, which you take when you or a creature within 60 feet of you falls
- Range
- 60 feet
- Components
- V, M (a small feather or a piece of down)
- Duration
- 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Feather Fall 5.5e 2024 vs. 5e 2014 edition differences
Feather Fall popularity
How popular is Feather Fall? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.
- Top 10% of all 5e spells
- Top 50% of all level 1 spells
- Top 50% picked level 1 Wizard spell
- Bottom 50% picked level 1 Sorcerer spell
- Bottom 50% picked level 1 Artificer spell
- Bottom 50% picked level 1 Bard spell
Read about how this popularity data is calculated.
Spells similar to Feather Fall
Fly 3rd-level transmutation
It directly addresses aerial movement for several creatures, making it a stronger but less reactive alternative.
Players prefer Fly over Feather Fall
Water Walk 3rd-level transmutation
Both grant several creatures safe traversal over a normally dangerous surface or environment.
Players prefer Water Walk over Feather Fall
Levitate 2nd-level transmutation
Both manipulate a creature’s vertical position to prevent or control dangerous falls.
Players prefer Levitate over Feather Fall
Longstrider 1st-level transmutation
This shares the same low-level transmutation and ally-enhancement purpose, though it improves travel rather than descent.
Players prefer Feather Fall over Longstrider
Air Bubble 2nd-level conjuration
Multiple creatures gain protection in a hazardous environment, with useful overlap in range, duration, and class availability.
Players prefer Feather Fall over Air Bubble
Jump 1st-level transmutation
Both are low-level transmutation spells that protect or assist multiple allies through unusual movement.
Players prefer Feather Fall over Jump