Feather Fall

A
Support

Feather Fall is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that cushions
up to five falling creatures

Feather Fall is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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,
slowing their descent and helping them land safely.

2024 Rules

Level & School
1st-level transmutation
Casting Time
Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range
60 feet
Components
V, M (a small feather or piece of down)
Duration
1 minute
Classes
Bard, Sorcerer, Wizard

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.

2014 Rules

Level & School
1st-level transmutation
Casting Time
Reaction
Range
60 feet
Components
V, M (a small feather or piece of down)
Duration
1 minute
Classes
Bard, Sorcerer, Wizard

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Feather Fall 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Feather Fall popularity

Feather Fall is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.

Spells similar to Feather Fall

  • Shield 1st-level abjuration

    Both are level-1 reactive spells a caster uses instantly to prevent or mitigate incoming harm in the moment.

  • Levitate 2nd-level transmutation

    Levitate directly manipulates vertical movement to keep a creature off the ground, making it mechanically close to stopping a fall.

  • Fly 3rd-level transmutation

    Fly provides aerial mobility and can save creatures from falling or falling-related danger, similar to how the target spell handles descent.

  • Jump 1st-level transmutation

    Jump is a low-level movement-focused transmutation that alters how creatures move vertically, so players pick it for mobility problems like they pick the target spell for falls.

  • Longstrider 1st-level transmutation

    Longstrider is a simple, short-duration mobility buff at first level that players choose to solve movement issues, comparable in purpose if not exact effect.

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