Feather Fall

Level & School
1st-level transmutation
Casting Time
Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range
60 feet
Components
V, M (a small feather or piece of down)
Duration
1 minute
Classes
Bard, Sorcerer, Wizard

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.

Level & School
1st-level transmutation
Casting Time
Reaction
Range
60 feet
Components
V, M (a small feather or piece of down)
Duration
1 minute
Classes
Bard, Sorcerer, Wizard

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Feather Fall 5.5e 2024 vs. 5e 2014 edition differences

No significant mechanical differences; both versions reduce descent speed to 60 feet per round, prevent fall damage if landing occurs before the spell ends, and end for that creature.

Spells similar to Feather Fall

  • Jump

    Both spells are transmutation spells that enhance mobility for a creature.
  • Longstrider

    Both spells increase a creature's movement speed for a set duration.
  • Levitate

    Both spells manipulate the position of a creature for tactical mobility.
  • Mage Hand

    Both spells provide utility and control by allowing manipulation from a distance.
  • Spider Climb

    Both spells enhance a creature's movement versatility, allowing traversal of difficult terrain.

Feather Fall is featured in