Conjure Fey
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Druid
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear.
As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot. The damage increases by 2d12 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- 1 minute
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Druid, Warlock
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.
The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the fey creature's statistics.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.
Conjure Fey 5.5e 2024 vs. 5e 2014 edition differences
Conjure Fey popularity
How popular is Conjure Fey? It is one of the rarest spells in the game, and is chosen less than other options when available. This spell is for the most unconventional spellcasters only.
- Bottom 50% picked level 6 Druid spell
- Bottom 25% of all level 6 spells
- Bottom 10% of all 5e spells
Spells similar to Conjure Fey
Summon Fey 3rd-level conjuration
It conjures a fey ally for you to direct and scales as a summoned spirit that fights alongside you, matching the same summoning concept and class overlap.
Conjure Woodland Beings 4th-level conjuration
This also brings fey creatures from the same plane into the battlefield to fight for you and emphasizes summoning multiple fey allies under your control.
Conjure Animals 3rd-level conjuration
It creates creature allies at range to join the fight and trade action economy for extra attackers, much like summoning a spirit to deal damage.
Conjure Elemental 5th-level conjuration
A higher‑tier conjuration that summons a single powerful creature to fight for you, serving a similar tactical role of bringing an autonomous combatant into play.
Conjure Celestial 7th-level conjuration
It summons a single durable ally that attacks and supports the caster for the duration, comparable in function though from a different thematic origin.