Disruptive Tune
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Wizard
- Source
- Arcana Unleashed
A distracting melody momentarily fills a 20-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a target loses Concentration, and it has Disadvantage on Constitution saving throws to maintain Concentration for the spell's duration.
Disruptive Tune 5.5e 2024 vs. 5e 2014 edition differences
Disruptive Tune is a new spell for the 2024 edition.
How popular is Disruptive Tune in 5e?
Disruptive Tune is the #80 most popular level 2 spell (of 97) and the #50 most picked level 2 Wizard spell (of 71).
Among level 2 spells, Disruptive Tune ranks just below Dust Devil and just above Spray of Cards in popularity.
- #344 (of 580) most popular 5e spell
- #80 (of 97) most popular level 2 spell
- #50 (of 71) most picked level 2 Wizard spell
- #26 (of 36) most picked level 2 Bard spell
- #39 (of 50) most picked level 2 Sorcerer spell
Read about how this popularity data is calculated and see Disruptive Tune visualized with all other 5e spells.
Spells similar to Disruptive Tune
Counterspell 3rd-level abjuration
Although instantaneous and single-target, it shares the anti-spellcaster purpose and abjuration school by directly interrupting magic before it takes effect.
Players prefer Counterspell over Disruptive Tune
Hypnotic Pattern 3rd-level illusion
Its 120-foot range, one-minute concentration duration, and area-wide save make it a stronger version of the same broad encounter-control approach.
Players prefer Hypnotic Pattern over Disruptive Tune
Hold Person 2nd-level enchantment
This is another second-level, one-minute concentration spell that uses a saving throw to hinder several creatures in combat.
Players prefer Hold Person over Disruptive Tune
Bane 1st-level enchantment
Bane similarly weakens multiple enemies for up to a minute through a failed save while rewarding concentration-based tactics.
Players prefer Bane over Disruptive Tune
Crown of Madness 2nd-level enchantment
Both are second-level concentration effects that target multiple creatures from up to 120 feet away and impose debilitating control after a failed save.
Players prefer Crown of Madness over Disruptive Tune
Uncertain Footing 2nd-level illusion
It matches the target's level, range, duration, concentration requirement, and group-targeting save-based debuff.
Players prefer Disruptive Tune over Uncertain Footing