Elemental Bane

A
Damage

Elemental Bane is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that strips resistance and makes one foe take extra elemental harm, or reaches
multiple creatures

Elemental Bane is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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after a
failed saving throw

Elemental Bane is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

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.

2014 Rules

Level & School
4th-level transmutation
Casting Time
Action
Range
90 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Artificer, Druid, Warlock, Wizard
Source
Xanathar's Guide to Everything

Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type. Moreover, the target loses any resistance to that damage type until the spell ends.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Elemental Bane 5.5e 2024 vs. 5e 2014 edition differences

Elemental Bane is currently only available in the 2014 edition.

Elemental Bane popularity

How popular is Elemental Bane? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.

Read about how this popularity data is calculated.

Spells similar to Elemental Bane