Spellfire Storm

A
Damage

Spellfire Storm is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that scorches
multiple foes

Spellfire Storm is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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and reshapes the
battlefield

Spellfire Storm is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
while silencing spellcasting.

2024 Rules

Level & School
4th-level evocation
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Sorcerer, Wizard

You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light, and each creature in it when it appears makes a Constitution saving throw, taking 4d10 Radiant damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.

In addition, whenever a creature in the Cylinder casts a spell, that creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.

When you cast this spell, you can designate creatures to be unaffected by it.

Casting as a Circle Spell. In addition to the spell’s usual components, you must provide a special component (a blue star sapphire worth 25,000+ GP), which the spell consumes. The spell’s range increases to 1 mile, and it no longer requires Concentration. When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.

The number of secondary casters determines the spell’s area of effect and duration, as shown in the table below. The spell ends early if any caster who participated in this casting contributes to another casting of Spellfire Storm as a Circle spell.

Secondary Casters Area of Effect Duration
1-3 40-foot-radius, 40-foot-high Cylinder 1 hour.
4-6 60-foot-radius, 60-foot-high Cylinder 8 hours
7+ 100-foot-radius, 100-foot-high Cylinder 24 hours

Using a Higher-Level Spell Slot. The damage increases by 1d10 for every spell slot level above 4.

Spellfire Storm 5.5e 2024 vs. 5e 2014 edition differences

Spellfire Storm is a new spell for the 2024 edition.

Spellfire Storm popularity

Spellfire Storm is a seldom chosen level 4 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Spellfire Storm

  • Wall of Fire 4th-level evocation

    A 4th-level evocation that creates a persistent damaging barrier with area control and concentration, making it mechanically close to a sustained battlefield-shaping damage effect.

  • Moonbeam 2nd-level evocation

    Though lower level, it uses a cylinder of radiant light that damages creatures when they enter or end their turn there, matching the target spell’s radiant, ongoing-area feel.

  • Doomtide 4th-level conjuration

    This 4th-level area spell also creates a sustained, battlefield-shaping damage zone that lasts up to a minute with concentration, giving a similar tactical role and duration.

  • Spirit Guardians 3rd-level conjuration

    It’s a concentration aura that repeatedly damages multiple targets and shapes the battlefield over time, making it a close analogue for sustained multi-target damage.

  • Cloudkill 5th-level conjuration

    A moving, concentrated cloud that deals ongoing area damage and forces positioning choices, capturing the persistent-area damage and control aspects of the target spell.