Spellfire Storm
2024 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
- Source
- Forgotten Realms: Heroes of Faerûn
You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light, and each creature in it when it appears makes a Constitution saving throw, taking 4d10 Radiant damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell's area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
In addition, whenever a creature in the Cylinder casts a spell, that creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended.
When you cast this spell, you can designate creatures to be unaffected by it.
Casting as a Circle Spell. In addition to the spell's usual components, you must provide a special component (a blue star sapphire worth 25,000+ GP), which the spell consumes. The spell's range increases to 1 mile, and it no longer requires Concentration. When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for every spell slot level above 4.
The number of secondary casters determines the spell's area of effect and duration, as shown in the table below. The spell ends early if any caster who participated in this casting contributes to another casting of Spellfire Storm as a Circle spell.
| Secondary Casters | Area of Effect | Duration |
|---|---|---|
| 1-3 | 40-foot-radius, 40-foot-high Cylinder | 1 Hour |
| 4-6 | 60-foot-radius, 60-foot-high Cylinder | 8 Hours |
| 7+ | 100-foot-radius, 100-foot-high Cylinder | 24 Hours |
Spellfire Storm 5.5e 2024 vs. 5e 2014 edition differences
Spellfire Storm is a new spell for the 2024 edition.
Spellfire Storm popularity
How popular is Spellfire Storm? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 25% picked level 4 Wizard spell
- Bottom 25% of all 5e spells
- Bottom 25% picked level 4 Sorcerer spell
- Bottom 10% of all level 4 spells
Read about how this popularity data is calculated.
Spells similar to Spellfire Storm
Moonbeam 2nd-level evocation
Both use concentration to punish creatures that remain in or enter a radiant area, though Moonbeam affects a smaller cylinder.
Players prefer Moonbeam over Spellfire Storm
Cloudkill 5th-level conjuration
Its long-lasting concentration cloud repeatedly harms creatures in a sizable zone, making it a comparable area-denial damage spell.
Players prefer Cloudkill over Spellfire Storm
Dawn 5th-level evocation
It delivers recurring radiant damage across a battlefield zone and shares a similar one-minute concentration duration.
Players prefer Dawn over Spellfire Storm
Sickening Radiance 4th-level evocation
Both create a persistent radiant area that repeatedly damages multiple creatures while shaping the battlefield.
Players prefer Sickening Radiance over Spellfire Storm
Wall of Light 5th-level evocation
The spell combines sustained radiant damage with a large, lasting environmental feature.
Players prefer Wall of Light over Spellfire Storm
Storm Sphere 4th-level evocation
This is another 4th-level evocation concentration spell that maintains a damaging area and can affect groups over several turns.
Players prefer Storm Sphere over Spellfire Storm