Swift Quiver

Level & School
5th-level transmutation
Casting Time
Bonus action
Range
Self
Components
V, S, M (a Quiver worth 1+ GP)
Duration
Concentration, up to 1 minute
Classes
Ranger

When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Longbow or a Light Crossbow. The spell magically creates the ammunition needed for each attack. Each Arrow or Bolt created by the spell deals damage like a non-magical piece of ammunition of its kind and disintegrates immediately after it hits or misses.

Level & School
5th-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S, M (a quiver containing at least one piece of ammunition)
Duration
Concentration, up to 1 minute
Classes
Ranger

You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.

On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.

Swift Quiver 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version limits attacks to weapons firing Arrows or Bolts, creating ammunition for each attack that deals damage like non-magical ammo and disintegrates after hitting or missing. The 2014 version allows unlimited attacks with any ammunition, which is replaced each time, and disintegrates when the spell ends.