Swift Quiver
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S, M (a Quiver worth 1+ GP)
- Duration
- Concentration, up to 1 minute
- Classes
- Ranger
When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Longbow or a Light Crossbow. The spell magically creates the ammunition needed for each attack. Each Arrow or Bolt created by the spell deals damage like a non-magical piece of ammunition of its kind and disintegrates immediately after it hits or misses.
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a quiver containing at least one piece of ammunition)
- Duration
- Concentration, up to 1 minute
- Classes
- Ranger
You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.
On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Swift Quiver 5.5e 2024 vs. 5e 2014 edition differences
Swift Quiver popularity
How popular is Swift Quiver? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- #2 picked level 5 Ranger spell
- Bottom 10% of all 5e spells
- Bottom 10% of all level 5 spells
Spells similar to Swift Quiver
Spiritual Weapon 2nd-level evocation
It creates a magical weapon that makes bonus-action attacks for the caster and runs on concentration, mirroring Swift Quiver's bonus-action extra-attacks and action-economy focus.
Mordenkainen's Sword 7th-level evocation
This higher-level spell conjures a weapon that attacks on your turns and lasts up to a minute of concentration, similar in feel to summoning temporary attack options that improve your damage throughput.
Haste 3rd-level transmutation
Haste boosts a single caster's number of attacks and overall action economy for up to a minute, making it a comparable choice when you want more attacks each round.
Hunter's Mark 1st-level divination
Though it doesn't grant extra attacks, it is a concentration ranger spell used to increase per-attack damage and is commonly paired with multi-attack strategies like Swift Quiver.
Conjure Volley 5th-level conjuration
As a fifth-level ranger option that delivers a powerful ranged attack using ammunition, it occupies a similar tactical niche for rangers seeking to deal large ranged damage in one spell slot.