Incite Greed
2014 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a gem worth at least 50 gp)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Sorcerer, Warlock, Wizard
- Source
- Acquisitions Incorporated
When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be charmed by you until the spell ends, or until you or your companions do anything harmful to it. While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Incite Greed 5.5e 2024 vs. 5e 2014 edition differences
Incite Greed is currently only available in the 2014 edition.
How popular is Incite Greed in 5e?
Incite Greed is the #66 most popular level 3 spell (of 80) and the #21 most picked level 3 Warlock spell (of 23).
Among level 3 spells, Incite Greed ranks just below Linked Glyphs and just above Melf's Minute Meteors in popularity.
- #363 (of 580) most popular 5e spell
- #66 (of 80) most popular level 3 spell
- #21 (of 23) most picked level 3 Warlock spell
- #57 (of 59) most picked level 3 Wizard spell
- #35 (of 36) most picked level 3 Sorcerer spell
- #28 (of 28) most picked level 3 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Incite Greed
Suggestion 2nd-level enchantment
A failed Wisdom save lets the caster shape a creature's behavior for an extended period, making it a similar social-control choice despite affecting fewer targets.
Players prefer Suggestion over Incite Greed
Calm Emotions 2nd-level enchantment
It shares the enchantment school, concentration duration, range, and ability to affect several creatures through emotional manipulation.
Players prefer Calm Emotions over Incite Greed
Compulsion 4th-level enchantment
Both are concentration spells that can direct several creatures' movement after they fail a Wisdom save.
Players prefer Compulsion over Incite Greed
Charm Person 1st-level enchantment
The central effect is closely related, since both spells use a Wisdom save to charm creatures and influence their behavior.
Players prefer Charm Person over Incite Greed
Charm Monster 4th-level enchantment
This is a broader, longer-lasting version of the same basic tactic: charming multiple creatures through enchantment and a failed Wisdom save.
Players prefer Charm Monster over Incite Greed
Fast Friends 3rd-level enchantment
Like Incite Greed, it uses enchantment and a Wisdom save to make multiple creatures favorably disposed toward the caster for an ongoing social-control effect.
Players prefer Fast Friends over Incite Greed