Rime's Binding Ice
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Self (30-foot cone)
- Components
- S, M (a vial of meltwater)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Fizban's Treasury of Dragons
A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn't hindered by ice.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
Rime's Binding Ice 5.5e 2024 vs. 5e 2014 edition differences
Rime's Binding Ice is currently only available in the 2014 edition.
Rime's Binding Ice popularity
How popular is Rime's Binding Ice? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 25% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Rime's Binding Ice
Cone of Cold 5th-level evocation
A larger instantaneous cold cone offers the same basic offensive role against groups, though at a much higher spell level.
Players prefer Cone of Cold over Rime's Binding Ice
Ice Storm 4th-level evocation
Cold damage, multiple targets, and its impact on an area give it a similar role despite using a different shape and damage mix.
Players prefer Ice Storm over Rime's Binding Ice
Sleet Storm 3rd-level conjuration
Its icy area disrupts movement and reshapes the battlefield, closely matching the target's emphasis on hindering enemies.
Players prefer Sleet Storm over Rime's Binding Ice
Pulse Wave 3rd-level evocation
Both unleash an instantaneous 30-foot cone that damages several creatures while influencing their positioning.
Players prefer Rime's Binding Ice over Pulse Wave
Snilloc's Snowball Swarm 2nd-level evocation
It is a same-level cold-damage spell that targets multiple creatures at once, making it the closest direct alternative.
Players prefer Rime's Binding Ice over Snilloc's Snowball Swarm
Frost Fingers 1st-level evocation
This lower-level spell shares the self-centered cold cone format and is useful for hitting clustered enemies.
Players prefer Rime's Binding Ice over Frost Fingers