Grasping Vine
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Bonus action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger
You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration. Make a melee spell attack against a creature within 30 feet of the vine. On a hit, the target takes 4d8 Bludgeoning damage and is pulled up to 30 feet toward the vine; if the target is Huge or smaller, it has the Grappled condition (escape DC equal to your spell save DC). The vine can grapple only one creature at a time, and you can cause the vine to release a Grappled creature (no action required).
As a Bonus Action on your later turns, you can repeat the attack against a creature within 30 feet of the vine.
Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger
You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.
Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.
Grasping Vine 5.5e 2024 vs. 5e 2014 edition differences
Grasping Vine popularity
Grasping Vine is a seldom chosen level 4 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 4 Druid spell
- Bottom 10% level 4 Ranger spell
Spells similar to Grasping Vine
Thorn Whip Transmutation cantrip
It is a plant-flavored conjuring that pulls a target toward you and is commonly chosen for the same tactical pull-and-positioning use.
Spiritual Weapon 2nd-level evocation
Both create a conjured effect that can attack on a later turn using your bonus action, making them strong choices for action-economy damage.
Flaming Sphere 2nd-level conjuration
This spell summons a lasting object you move with bonus actions to deal damage and control space, mirroring the mobile battlefield role of the vine.
Evard's Black Tentacles 4th-level conjuration
It summons constricting appendages that grapple and restrict foes across an area for up to a minute, closely matching the vine's battlefield control and grappling behavior.
Ensnaring Strike 1st-level conjuration
Although lower level, it imposes a grapple-like hold using conjured plant magic and lasts through concentration, echoing the vine's restraining niche.