Jim's Glowing Coin

A
Control

Jim's Glowing Coin is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that distracts
multiple foes

Jim's Glowing Coin is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
with a glowing coin, forcing a
save-or-suck

Jim's Glowing Coin is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
and skewing
social cues

Jim's Glowing Coin is a Social Influence spell. Social Influence spells create ways to communicate, persuade, and alter behavior.

See all Social Influence spells →
.

2014 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
S, M (a coin)
Duration
1 minute
Classes
Wizard
Source
Acquisitions Incorporated

Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.

Jim's Glowing Coin 5.5e 2024 vs. 5e 2014 edition differences

Jim's Glowing Coin is currently only available in the 2014 edition.

Jim's Glowing Coin popularity

How popular is Jim's Glowing Coin? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.

Read about how this popularity data is calculated.

Spells similar to Jim's Glowing Coin