Jim's Glowing Coin
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- S, M (a coin)
- Duration
- 1 minute
- Classes
- Wizard
- Source
- Acquisitions Incorporated
Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.
Jim's Glowing Coin 5.5e 2024 vs. 5e 2014 edition differences
Jim's Glowing Coin is currently only available in the 2014 edition.
Jim's Glowing Coin popularity
How popular is Jim's Glowing Coin? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Jim's Glowing Coin
Calm Emotions 2nd-level enchantment
It shares the same level, school, range, duration, and group-focused Wisdom-save approach to influencing creatures.
Players prefer Calm Emotions over Jim's Glowing Coin
Suggestion 2nd-level enchantment
Both enchantments use a Wisdom save and prolonged mental influence to shape an enemy's behavior rather than deal damage.
Players prefer Suggestion over Jim's Glowing Coin
Bane 1st-level enchantment
The spells similarly debilitate several creatures for a minute after a Wisdom save, though Bane also requires concentration.
Players prefer Bane over Jim's Glowing Coin
Enthrall 2nd-level enchantment
Both are second-level enchantments that distract multiple creatures with a Wisdom save for about a minute.
Players prefer Enthrall over Jim's Glowing Coin
Crown of Madness 2nd-level enchantment
This wizard enchantment also targets a group at range and imposes a sustained, save-based mental hindrance.
Players prefer Crown of Madness over Jim's Glowing Coin
Tasha's Hideous Laughter 1st-level enchantment
Like the glowing coin, it is a wizard-accessible enchantment that disables or disrupts creatures through a failed saving throw.
Players prefer Tasha's Hideous Laughter over Jim's Glowing Coin