Jim's Glowing Coin

2014 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
S, M (a coin)
Duration
1 minute
Classes
Wizard
Source
Acquisitions Incorporated

Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.

Jim's Glowing Coin 5e 2014 edition

Jim's Glowing Coin is currently only available in the 2014 edition.