Jim's Glowing Coin
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- S, M (a coin)
- Duration
- 1 minute
- Classes
- Wizard
- Source
- Acquisitions Incorporated
Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.
Jim's Glowing Coin 5.5e 2024 vs. 5e 2014 edition differences
Jim's Glowing Coin is currently only available in the 2014 edition.
Jim's Glowing Coin popularity
How popular is Jim's Glowing Coin? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Jim's Glowing Coin
Calm Emotions 2nd-level enchantment
This one likewise manipulates multiple creatures with a Wisdom save and can swing a social scene or tense standoff.
Players prefer Calm Emotions over Jim's Glowing Coin
Phantasmal Force 2nd-level illusion
Like this spell, it targets one creature with a Wisdom save to impose a persistent nuisance.
Players prefer Phantasmal Force over Jim's Glowing Coin
Enthrall 2nd-level enchantment
It also uses a performance-style magical distraction to hinder a group without dealing damage.
Players prefer Enthrall over Jim's Glowing Coin
Color Spray 1st-level illusion
It shares the same general idea of dazzling nearby enemies and affecting several creatures at once.
Players prefer Color Spray over Jim's Glowing Coin
Nathair's Mischief 2nd-level illusion
Both are 2nd-level enchantments that create a weird, distracting magical effect in a small area.
Players prefer Nathair's Mischief over Jim's Glowing Coin