Barkskin
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a handful of bark)
- Duration
- 1 hour
- Classes
- Druid, Ranger
You touch a willing creature. Until the spell ends, the target's skin assumes a bark-like appearance, and the target has an Armor Class of 17 if its AC is lower than that.
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a handful of oak bark)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
Barkskin 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version sets the target's AC to 17 if lower, replacing the 16 minimum AC in 2014; it also changes the casting time from an action to a bonus action. The effect description is slightly different but mechanically similar otherwise.
Spells similar to Barkskin
Stoneskin
Both provide a protective effect, increasing the target's durability.Mage Armor
Both spells enhance a willing creature's Armor Class through magical means.Shield of Faith
Both spells provide a bonus to a creature's Armor Class for the duration.Resistance
Both involve touch and provide a defensive boon by granting advantages against specific damage types.Protection from Evil and Good
Both spells offer protective effects, enhancing a creature's safety against specific threats.