Barkskin
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a handful of oak bark)
- Duration
- 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2024)
You touch a willing creature. Until the spell ends, the target's skin assumes a bark-like appearance, and the target has an Armor Class of 17 if its AC is lower than that.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a handful of oak bark)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2014)
You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
Barkskin 5.5e 2024 vs. 5e 2014 edition differences
How popular is Barkskin in 5e?
Barkskin is the #42 most popular level 2 spell (of 96) and the #6 most picked level 2 Druid spell (of 32).
Among level 2 spells, Barkskin ranks just below Find Traps and just above Ray of Enfeeblement in popularity.
- #171 (of 567) most popular 5e spell
- #42 (of 96) most popular level 2 spell
- #6 (of 32) most picked level 2 Druid spell
- #6 (of 21) most picked level 2 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Barkskin
Shield of Faith 1st-level abjuration
It offers a direct Armor Class improvement to an ally at range, though its duration is shorter and requires concentration.
Players prefer Shield of Faith over Barkskin
Mage Armor 1st-level abjuration
Both establish a minimum Armor Class for a creature through a long-lasting protective body enhancement.
Players prefer Mage Armor over Barkskin
Warding Bond 2nd-level abjuration
The touch range, one-hour duration, and focus on protecting a single willing ally make it a strong tactical match.
Players prefer Barkskin over Warding Bond
Enhance Ability 2nd-level transmutation
This shares Barkskin's second-level transmutation design, touch delivery, one-hour duration, and broad druid and ranger support role.
Players prefer Barkskin over Enhance Ability
Stoneskin 4th-level transmutation
This is the closest defensive analogue: a touch spell that protects one creature for an hour, with the same transmutation school and druid/ranger access.
Players prefer Barkskin over Stoneskin
Protection from Energy 3rd-level abjuration
Both are hour-long touch defenses that improve a creature's survivability without dealing damage.
Players prefer Barkskin over Protection from Energy