Barkskin

A
Support

Barkskin is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that toughens a willing creature's skin into bark, raising its Armor Class to help it endure incoming blows.

2024 Rules

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S, M (a handful of bark)
Duration
1 hour
Classes
Druid, Ranger

You touch a willing creature. Until the spell ends, the target's skin assumes a bark-like appearance, and the target has an Armor Class of 17 if its AC is lower than that.

2014 Rules

Level & School
2nd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a handful of oak bark)
Duration
Concentration, 1 hour
Classes
Druid, Ranger

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

Barkskin 5.5e 2024 vs. 5e 2014 edition differences

Barkskin no longer requires Concentration, and its AC floor is now 17 instead of 16.

Barkskin popularity

Barkskin is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.

Spells similar to Barkskin

  • Mage Armor 1st-level abjuration

    It sets a target's baseline armor class through a touch spell and is often chosen for the same defensive purpose.

  • Shield of Faith 1st-level abjuration

    Both are short-to-medium duration buff spells used to increase a creature's survivability in combat.

  • Warding Bond 2nd-level abjuration

    This touch spell provides a protective benefit to a willing ally for an hour, trading off effects between caster and target like other defensive buffs.

  • Enhance Ability 2nd-level transmutation

    It’s a level 2 transmutation that touches a willing creature to grant a beneficial, hour-long enhancement similar in support role and school.

  • Pass without Trace 2nd-level abjuration

    Though it buffs stealth rather than AC, it’s a level 2 druid/ranger spell that grants an hour-long, party-focused protective benefit in similar situations.