Protection from Poison

Level & School
2nd-level abjuration
Casting Time
Action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Cleric, Druid, Paladin, Ranger

You touch a creature and end the Poisoned condition on it. For the duration, the target has Advantage on saving throws to avoid or end the Poisoned condition, and it has Resistance to Poison damage.

Level & School
2nd-level abjuration
Casting Time
Action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Cleric, Druid, Paladin, Ranger

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

Protection from Poison 5.5e 2024 vs. 5e 2014 edition differences

The 2014 version neutralizes one known or random poison, while the 2024 version ends the Poisoned condition. The 2014 version explicitly states advantage on saving throws against being poisoned, whereas the 2024 version specifies advantage on saving throws to avoid or end the Poisoned condition.

Spells similar to Protection from Poison

  • Lesser Restoration, 2nd-level abjuration

    It’s the same spell level and school and also cures conditions when you touch a creature, making it the closest mechanical analog.
  • Protection from Energy, 3rd-level abjuration

    It provides a timed resistance to a damage type for a touched creature, closely mirroring the resistance portion of the target spell.
  • Warding Bond, 2nd-level abjuration

    It’s a second-level protective abjuration with touch range and a one-hour duration that shields a single ally in a defensive way.
  • Aid, 2nd-level abjuration

    Although it raises hit points rather than removing a condition, it’s a second-level support abjuration used to bolster allies for an extended time.
  • Protection from Evil and Good, 1st-level abjuration

    This lower-level protective touch spell grants defensive benefits and improved chances against harmful effects, serving a similar tactical role.