Jallarzi's Storm of Radiance
2024 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a pinch of phosphorus)
- Duration
- Concentration, up to 1 minute
- Classes
- Warlock, Wizard
You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and Deafened conditions, and they can’t cast spells with a Verbal component.
When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The Radiant and Thunder damage increase by 1d10 for each spell slot level above 5.
Jallarzi's Storm of Radiance 5.5e 2024 vs. 5e 2014 edition differences
Jallarzi's Storm of Radiance is a new spell for the 2024 edition.
Jallarzi's Storm of Radiance popularity
Jallarzi's Storm of Radiance is a commonly chosen level 5 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 5 Warlock spell
- Top 50% level 5 Wizard spell
Spells similar to Jallarzi's Storm of Radiance
Moonbeam 2nd-level evocation
Both create a sustained area of radiant light that damages creatures when they enter or end their turn in it and require concentration to maintain.
Destructive Wave 5th-level evocation
It shares the level and delivers strong area damage with a thunderous, radiant feel that fits the same burst-and-area fantasy.
Sunbeam 6th-level evocation
Sunbeam is a concentration spell that deals radiant damage in a light-based effect and can blind targets, making its tactical use similar.
Cloudkill 5th-level conjuration
Cloudkill is a level 5 persistent area spell that deals repeated damage over time and shapes the battlefield in the same way.
Wall of Fire 4th-level evocation
Both are concentration area spells that create a hazardous zone enemies must avoid and that deal consistent damage while maintained.